That changed with Citadel’s Chaos Marauders boxed set, which introduces Khorne (August 1983). In the cities of Irysia the inhabitants go about their business, only dimly aware that one day the frontiers of Chaos will advance over their homes, transforming Irysia into part of the Chaos domain. … The Chaos Gods are trapped helplessly on their side of the Crack of Desolation – prevented from crossing by the Guardians of the Three Bridges which connect the realms of Chaos to those of men. If my chronology is correct, the gods of Chaos appeared soon after WFB1‘s release in ‘The Quest for Chaos’ and ‘The Mausoleum of Ifram’ (August 1983). WFB1 contained scattered references to a future supplement that would deal with Chaos, but no specific content. I remarked in part VII of this series that Chaos was notably absent from the earliest incarnation of the Warhammer world. It is the first of several which will conduct a thematic review of the material covered in parts IX to XIII. This post continues my history of WFRP1, which started here. Theoaxner on THE ENEMY WITHIN: GAMESMASTER’S TIPS Sebastián on THE ENEMY WITHIN: A COMPANION Gideon on THE ENEMY WITHIN: A COMPANION. Zekiel on THE WFRP STORY: RE-INTRODUCTION.echowfrp on THE WFRP STORY: RE-INTRODUCTION.Shelby on THE WFRP STORY: RE-INTRODUCTION.
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